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Thespeus
Thespeus
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re: Firelands - Beth'tilac (VIDEO)

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Here's a summary of what we can expect with Beth'tilac:

1 Boss, 3 types of adds
2 Combat Levels
2 Phases

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The crux of this fight is being split into two teams. During Phase One, Beth'tilac will scurry up to her web, which acts as a "2nd Floor" to the ground. She'll be up there for the entire phase. After she casts Smoldering Devastation three times, she'll come back down, and Phase Two will start. This will be a "burn" phase until we kill her.

Web Team - Phase One

After she goes up to the top, Cinderweb Spinners (~77k HP) will drop from the ceiling. They need to be taunted (even from non-tanks--Holy/Ret Pally, Unh/Frost DK, Hunter) so they come all the way to the ground. Once they're killed, they leave their silk behind, which is now a one-use vehicle to get to Beth'tilac's web. 1 Tank should take the first one. After that, here's the initial setup we can try:

    1 Tank
    1 Healer
    2 DPS (Pref. Melee)


Essentially a tank and spank fight, avoiding meteors and fire patches on the ground. Beth'tilac has a depleting energy bar. At the end of it, she'll cast a level-wide AoE. When she starts casting it (8 seconds), you must use the hole in the center to get down to the bottom. While on the ground, help the ground group. After the AoE is done, use the Spinners' silks to get back up. If there's no one on her level, she'll start AoEing the whole raid.

Ground Team - Phase One

    1 Tank
    2 Healers
    3 DPS (pref. Ranged)


You guys will be managing adds the whole fight - Spinners, Spiderlings (~235k HP), and Drones (~2.2mil HP). Spinners are easily killed, and aren't necessarily a priority unless people need to get to the upper web. 1 Drone will spawn every minute. It must be tanked facing away from the raid (frontal cone damage) and killed as quickly as it can, though it's not TOP priority). After ~80 seconds, if it's not dead, it will go up to Beth'tilac and essentially make Phase Two come faster. THIS IS BAD. Also, Spiderlings will spawn in groups around the room, trying to get to the drones. Stay out of melee range (they'll latch on and hurt), and slow/snare/DPS them as fast as possible. If they get to the Drone, they'll heal and buff the Drone.

Thus, there is not a stable priority system:

    -Spinners need to die so the Web group can get back up there
    -Spiderlings need to die so they don't heal the Drone
    -Drones need to die so they don't get up to Beth'tilac


Use your best judgment, and listen to the calls by the Raid Leader.

Web & Ground Team - Phase Two

After Beth'tilac casts 3 Smoldering Devastations, she will leave the web and come down to the ground level. We should aim to have her below 80% when this happens. Any adds left up must be killed first before DPSing Beth'tilac! If Spiderlings reach her, they will heal her for 10% of her health each!

Tanks - You will be **SURPRISE** tank-swapping based on the "The Widow's Kiss" debuff. Stacking healing debuff that lasts 20 seconds from when it's applied. It will also make you pulse a 10yard AoE. One tank should stand on the opposite side of the raid, the other on her side.

Everyone Else - Stack up on her butt, rotate defensive cooldowns. Heroism/Timewarp here. This is the typical "pop everything you have" phase.

Phase Three - Collect Loot.

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**This is a 25-man video, but it has the best mechanic explanations**


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